Ocelot also warns you not to use auto-fire, "or he'll know". If you die, it's game over, and as Ocelot says, "there are no continues", meaning that, if you die, you'll have to start from the last place at which you saved. To recover your health, press repeatedly, as quickly as possible. What you do during this torture session will affect the ending of the game. After being introduced to Liquid Snake, Revolver Ocelot will subject you to a torture session. Just outside, you'll be ambushed by Wolf and a couple of soldiers, and dragged off. Look around the platform Wolf was aiming from for some ammo, and head up to the level 6 door at the end of the passage. If you want Meryl to live, survive the torture.Īfter the battle, save the game immediately, then head up the passage. Return to the underground passage to battle Sniper Wolf. Equip the thermal goggles and crawl around the wires (you'll need to crawl diagonally to get around the barrels) to get the PSG-1 and ammo (there are 5 bullets hidden behind the barrels on the left). The room also contains laser wires and some awkwardly-placed barrels. The weapon you're looking for, the PSG-1 sniper rifle, is located in the top-left room. In the armoury, you can now access every room, so take this opportunity to stock up on any ammo you might need. Conversely, the cargo delivery area at the end of the canyon has had its only dangers, the infrared laser wires, removed, so it's now completely safe. You can crawl over the mines to safely pick them up if you need to. Using chaff grenades will freeze the cameras, but also your radar, so if you decide to do that, equip the thermal goggles to find the mines. You'll also find that the canyon where you fought Vulcan Raven in the M1 tank is now several times more dangerous, having been fitted with gun cameras and multiple claymore mines. Along the way, look through the area where you first found Meryl in the nuclear warhead storage building floor B1 for items such as Cardboard Box B and some Diazepam and some Diazepam, the PSG1-T tranquilliser rifle, and some Pentazemin, which will steady your aim with the sniper rifle. To find a sniper rifle, you need to go all the way back to the armoury in the tank hangar. The safest way out is to press against the right wall. Instead, as Campbell tells you, get out of the room and get yourself a sniper rifle. When you reach her, she'll be attacked by Sniper Wolf, FOX-HOUND's best shooter, in an attempt to lure you out. Follow her (or use the thermal goggles to see the mines and find a shorter route). Inside, Meryl will tell you that the area is mined, and mark out a safe path through them. Instead of following Meryl's route, just crawl over the mines to collect them.
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